We build the games nobody thinks Africa is ready to make yet

Omen Interactive Visuals is a Nigerian studio building original games for a global audience, and training the next wave of African developers to build them too.

Omen Interactive Visuals

Most conversations about African games start with the same complaint: there isn’t enough funding. We think that’s the wrong problem to solve first. You don’t get investment by asking for it, you get it by making something worth investing in, and until recently almost nobody in this space had done that at a global standard.

So we started building. Tether, our current title, is a ground-up attempt to make something that stands next to any indie shooter on Steam, no asterisk, no “good for an African studio.” At the same time, we run a production pipeline with FEU University in the Philippines and partner studios Lamina Studios and Pixel Rock Game Studios, training developers by having them ship real games, not tutorials. Four titles and counting.

We’re based in Abuja. We build for players everywhere.

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developers trained

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titles produced through our production pipeline

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flagship title in active development

Our
Productions

Built through our partnership pipeline with Lamina Studios, Pixel Rock Game Studios, and FEU University.

OUR LATEST
PRODUCTION

TETHER:
Cold Light

Stranded on a hostile world, you fight with two tethered energy orbs that double as your weapons, movement, and control. Launch, recall, and collide them to tear through enemies, gather resources, and make it back before the planet turns against you.

You fire your orbs out, they anchor in place, and you recall them, dealing damage both going out and coming back. That’s the base loop. Then it gets stranger: a gravity well modifier turns an anchored orb into a levitating hazard, the tether line strings both orbs and the player into a damage triangle, orbit modifiers send them looping outward before snapping back. Stranded on a hostile world, you’re not aiming a gun, you’re managing two weapons that are also your movement and your only way home.

How WE Build

Omen IV partners with Lamina Studios and Pixel Rock Game Studios on production, and with FEU University in the Philippines on talent. Every title in our pipeline is built by developers being trained on a real project with a real deadline, not a portfolio exercise. Forty-five of them have gone through it so far. Four games have shipped out the other end.

Unreal Engine

Powering the real-time physics, next-gen visual fidelity, and hyper-kinetic combat of our core gameplay loops.

Maya

Driving the complex skeletal rigging and fluid, high-octane animations of our characters and escalating alien swarms.

Z-Brush

Forging the ultra-detailed, high-poly assets and nightmarish organic horrors of our hostile worlds from the ground up.

blender

Blender

Our agile powerhouse for rapid environmental modeling, hard-surface design, and dynamic asset generation.

Industry
Standard
Production

Omen IV works across modern game development pipelines using Unreal Engine alongside tools such as Maya, ZBrush, and Blender.

Meat the
Team

Stephen Murya
Founder & Technical Director
Shalom Samson
Game Designer & Art Director
Samuel Anointed
Creative Producer
Emmanuel Solomon
Marketing Director
Stephen Murya
Founder & Technical Director
Runs engineering and technical direction on Tether in Unreal Engine 5. Came into games from a product design background shipping fintech infrastructure at scale, and brought that same discipline with him.
Runs engineering and technical direction on Tether in Unreal Engine 5. Came into games from a product design background shipping fintech infrastructure at scale, and brought that same discipline with him.
Shalom Samson
Game Designer & Art Director
Also runs Pixel Rock Game Studios. Sets the creative and visual direction across every title in the pipeline.
Also runs Pixel Rock Game Studios. Sets the creative and visual direction across every title in the pipeline.
Samuel Anointed
Creative Producer
Handles video, image, and web production for the studio's marketing output, trailers included.
Handles video, image, and web production for the studio's marketing output, trailers included.
Emmanuel Solomon
Marketing Director
Photo manipulation specialist leading the marketing team's visual output.
Photo manipulation specialist leading the marketing team's visual output.

Press
Parnters
Publishers

If you’re covering African game development, looking to co-produce, or want to talk business, this is the fastest way to reach us.

    From the Studio

    Get updates on new games, development progress, and major announcements from Omen Interactive Visuals.

    interested in making magic with us?

    Explore partnership, internship, and studio opportunities with Omen IV.