Perch

Available Now

game overview

Most platformers give the player a path. Perch gives the player a gap. You play Sunny, a young maintenance worker at the deeply dysfunctional Zoomies Electronics, sent into hazardous facilities with only a company-issued Perch Gun and told to fix the systems nobody else will go near.

The Perch Gun fires solid adhesive blocks that permanently attach to compatible surfaces and become part of the environment. No bridge? Build one. Ledge too far? Create a stepping stone. Need to climb? Make your own staircase. The defining rule is simple: the level creates the problem, the player creates the path.

Blocks are limited, so the most obvious solution is rarely the best one. Stepping stones instead of a full bridge, a few carefully placed ledges instead of stairs — every safe structure costs resources, and every risky one saves them. Your engineering decides how hard your platforming gets.

release date
Prototype
genre
First-Person Construction Puzzle Platformer
website
omeniv.com.ng

SCREENSHOTS

THE PERCH GUN
Ammunition is traversable space. Every shot can become a step, a platform, a bridge segment, a landing point or a climbing surface.
SCARCE BLOCKS
You cannot pave over every problem. Blocks are limited, so creative engineering beats brute force — build barely enough and make it count.
PRECISION PLATFORMING
Minimal structures create demanding jumps. Build safer and spend more blocks, or build efficiently and accept the risk.
JUNK-PUNK WORLD
Rust, patched machinery and improvised infrastructure — a world kept alive long after management should have replaced it.